APA (7e ed.) Bronvermelding
Kang, Y., & Chang, Y. Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use.
Chicago (17e ed.) Bronvermelding
Kang, Y.S, en Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use.
MLA (9e ed.) Bronvermelding
Kang, Y.S, en Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use.
Let op: Deze citaties zijn niet altijd 100% accuraat.